Thas pretty neat.
Group PvP events require some sort of reconnection feature for people who crash or disconnect during a group event. It doesn't matter how well your team is doing, if someone happens to crash or disconnect, you automatically lose the game (and more than likely your shot at a Talisman if you are playing on hardcore where only ~4 teams usually queue).
Starcraft does this by pausing the game and giving the disconnected player a certain amount of time to reconnect, then resumes after a short countdown.
Path of Exile can already be paused--it happens at the end of every race. Why can't something like this be implemented for PvP?
I just had a bad experience losing a chance at a Talisman due to a teammate disconnecting and it has pretty much destroyed all my motivation to PvP anymore.
Knowing you are at the mercy of automatically losing because of internet / game hiccup is forcing me to not want to "waste" time on PvP anymore. I'm probably done with it until this feature is inevitably added.
Last edited by Aux on December 31, 2014 4:59 AM